RESEARCH PAPER
A Study on Engineering Students’ Creativity through Art-Infused Curriculum
 
More details
Hide details
1
National Yunlin University of Science and Technology, Douliou, TAIWAN
Online publish date: 2018-02-27
Publish date: 2018-02-27
 
EURASIA J. Math., Sci Tech. Ed 2018;14(5):2009–2024
KEYWORDS
ABSTRACT
At present, to enhance students’ innovative ability is an important research topic to engineering education. Although engineering students can learn hard engineering techniques step by step through instilled teaching methods, process-based learning methods as well as formulated learning, but there is no conducive to idea generation and creativity promotion. While art has the characteristics of raising questions and breaking the existing thinking, this paper hopes to cultivate students’ ability of divergent thinking and enhance their creativity through the implantation of art. In this study, we introduced CAPE teaching strategy, adopted a curriculum of a Taiwan university of science and technology, used case study as main study method to explore art-infused engineering teaching methods and teaching contents. There are four stages of CAPE: inquiry, cooperation, record and reflection. The results show that: (1) The art teachers’ teaching contents are corresponding to the divergent thinking categories (Khandwalla, 1993). (2) Classroom contents enables engineering teachers to focus their teaching from purely technical teaching to the technical application level. When the art teacher and the student discuss their creative techniques and presentation form, it will induce students to challenge old methods and generate different solutions.
 
REFERENCES (27)
1. Benjamin, W. (1998). Illuminations. Taiwan Photography, 57-97.
2. Chen, Y.H. (2010). The Apocalypse of video Art. Taipei: Artist Publishing.
3. Cheng, Y. H. (2007). Network Art. Taipei City: Artist Publishing.
4. Chicago Arts Partnerships in Education [CAPE] (2009, October 10). Chicago Art Partnerships in education [Supplemental material]. Retrieved from http://www.capeweb.org/.
5. Danto, A. C. (1995). The Abuse of Aesthetics. Xindian City, Taipei County: New Century Publishing Co., Ltd.
6. Danto, A. C. (2008). After the End of Art: Contemporary Art and the Pale of History. Nanjing: Jiangsu People’s Publishing House.
7. Eisner, E. (2002a). The arts and the creation of mind. New Haven, CT: Yale University Press.
8. Ho, J. L. (2015). Do You Learn Aesthetics Today? Taipei: Business Weekly Publications.
9. Huang, C. J. (2016). The Impacts of Classroom Teaching with Respect to the Development of Core Competencies among First-Year Engineering & Computer Science Students. National Central University, Taoyuan City.
10. Khandwalla, P. N. (1993). An exploratory investigation of divergent thinking through protocol analysis. Creativity Research Journal, 6, 241-259. https://doi.org/10.1080/104004....
11. Land, M. H. (2013). Full STEAM Ahead: The Benefits of Integrating the Arts into STEM. Procedia Computer Science, 20, 547-552. https://doi.org/10.1016/j.proc....
12. Li, C. Y., Wu, C. C., & Wang, B. T. (2016). Conceive-Design-Implement-Operate (CDIO) The Inspiration of Concept on Taiwan’s Engineering Education. Taiwan Educational Review Monthly, 5(2), 101-104.
13. Li, W. T., & Cheng, Y. H. (2016). Engineering Teaching Courses Leading-in Creativity which Demands Teaching Situation and Element Analysis, 2016 International Conference on Innovation, Communication and Engineering. https://doi.org/10.1109/ICAMSE....
14. Li, Z. M., & Hu, R. J. (2008). Fostering Practical and Innovative Capability via College Students’ Discipline Contests. Journal of EEE, 30(6), 56-57.
15. Lo, M. Y. (2016, December 1). Aesthetics Education Adds Value for the Future of Children [future family]. Retrieved from https://gfamily.cwgv.com.tw/co....
16. Maeda, J. (2013, January 15). How art, technology and design inform creative leaders [Radio podcast]. Retrieved from http://tedxtaipei.com/articles....
17. Nien, Y. H. (2016). Verbatim text of the characters of the college of engineering/Wan-Ting Li, A Study of Three-Capacity Building Course for Imagination, Creativity and Innovative, National Yunlin University of Science and Technology.
18. Read, H. (2007). Education through art. Taipei City: Artist Publishing.
19. Republic of China, Executive Yuan, Taiwan Productivity 4.0 Initiative (2015). Taiwan Productivity 4.0 Initiative. Retrieved from https://www.ey.gov.tw/Upload/U....
20. Shanna, R. D., Erika, A. M., & Colleen, M. S. (2014). Teaching Creativity in Engineering Courses. Journal of Engineering Education, 103(3), 417-449. https://doi.org/10.1002/jee.20....
21. Suraya, B., Norsalawati, W., & Nasir, I. (2017). Integration of STEM Education in Malaysia and Why to STEAM. International Journal of Academic Research in Business and Social Sciences, 7(6), 645-654.
22. Tsai, S. F. (2016). The Study on the Knowledge Integrated Application of students by Applying STEAM Curriculum Integration Model to Junior High School Living Technology Course (Unpublished Master’s Thesis). National Kaohsiung Normal University, Kaohsiung City.
23. Wu, H. P. (2015). The Application of CAPE Model to Construct Teaching Model for New-Immigrant Students (Unpublished master’s thesis). National Yunlin University of Science and Technology, Yunlin County.
24. Yang, S. L., & Zhong, M. L. (2010). A Research on University Students’ Reasoning & Innovating Thoughts and their Self-values. Journal of Jimei University, 11(1), 39-42.
25. Yeh, C. J. (2005). Introduction to Digital Art: Aesthetics, Creation and Artistic Environment in Computer Age. Taipei City: Artist Publishing.
26. Zheng, R. Z. (2001). Engineering drawing and development of student’s creative ability. Fujian Agricultural University (Social Science Edition), 4(1), 70-72.
27. Zhou, X., & Chen, K. Q. (2009). Cultivation of Innovative Thinking in Engineering College Students. Journal of Jiangsu Polytechnic University, 10(4), 92-95.
eISSN:1305-8223
ISSN:1305-8215