RESEARCH PAPER
Reason and Emotion: How They Drive Students to Play a Color Game
 
 
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Department of Multimedia and Entertainment Science, Southern Taiwan University of Science and Technology, TAIWAN
Online publish date: 2018-02-19
Publish date: 2018-02-19
 
EURASIA J. Math., Sci Tech. Ed 2018;14(5):1911–1924
KEYWORDS
ABSTRACT
Chromatics has been an important subject in design education since colors can make significant differences in the meanings and values of designed objects. However, only a few studies sought to assist students in learning chromatics, let alone to investigate their views on mobile game-based learning of this subject. To remedy these deficiencies, we firstly developed a color game to help students learn chromatics through color mixing. Then, drawing on reasonable and emotional factors, we designed a research model to investigate the students’ decision-making about the game. After analyzing the feedbacks from a total of 205 students, this study showed that (1) perceived attractiveness was the most significant emotional factor behind the subjects’ intention to play the game; (2) perceived usefulness was a reasonable factor that indirectly influenced the subjects’ intention; (3) perceived enjoyment, as another emotional factor, exerted a significant and direct influence on the subjects’ perceived usefulness. These findings indicated that emotional factors played not only a pivotal role in the subjects’ intention to play the color game but also a leading one in their reasonable response to the game.
 
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