Abstract
Training in mechanics at both high school and university levels is often constrained by the lack of adequately equipped laboratories, as much of the necessary equipment is prohibitively expensive. To address these limitations, a virtual environment was developed that integrates interactive simulations of phenomena such as free fall, uniform rectilinear motion, pendulums, inclined planes, and the Atwood machine experiment. Each simulation was implemented as an independent applet with parameter controls (mass, gravity, angle, velocity, etc.) linked to scripts that generate real-time graphs of selected variables. These applets are embedded in a responsive website, organized into sections on theory, user guides, simulations, and references, accessible via computers and mobile devices. The proposed activities enable students to calculate slopes, determine percentage errors, and compare theoretical and simulated values of gravitational acceleration in different planetary environments. Analysis of pedagogical use suggests that these simulations enhance motivation, visual understanding, and learning autonomy, particularly in resource-limited contexts. It is recommended that evaluation be expanded to additional institutions, qualitative studies of user interaction be incorporated, and personalization through artificial intelligence be explored.
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article Type: Research Article
EURASIA J Math Sci Tech Ed, Volume 22, Issue 1, January 2026, Article No: em2764
https://doi.org/10.29333/ejmste/17756
Publication date: 20 Jan 2026
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