Nowadays, the use of technology to improve teaching and learning experiences in the classroom has been promoted. One of these technologies is augmented reality, which allows overlaying layers of virtual information on real scene with the aim of increasing the perception that user has of reality. Augmented reality has proved to offer several advantages in the educational context, i.e. increasing learning engagement and increasing understanding of some topics, especially when spatial skills are involved. Contents deployed in an augmented reality application are of two types, static, i.e. text, or dynamic, i.e. animations. As far as we know no research project has assessed how the type of content, static or dynamic, can affect the student learning perception and performance in augmented reality applications. In this article the development and evaluation of an augmented reality application using static and dynamic content is described. In order to determine how the type of content affects the learning perception and performance of the student, two experimental designs in which the student interact with the application, using static and dynamic contents, for learning topics related with an electronic fundamentals course was performed.