Application of multi-criteria decision-making in STEAM teaching in design innovation at the university
I-Tien Chu 1 , Hsin-Hung Lin 2 * , Jui-Jung Wei 3
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1 Department of Commercial Design and Management, National Taipei University of Business, Taipei City, TAIWAN2 Department of Creative Product Design, Asia University, Taichung, TAIWAN3 Department of Business Administration, Asia University, Taichung, TAIWAN* Corresponding Author

Abstract

STEAM education cultivated implementation, invention, and innovation, and advocated the educational principles of “cross-domain, implementation, application, problem-solving, and five-sense learning.” In this study, teachers’ acceptance and satisfaction with STEAM teaching were explored using the fuzzy analytical hierarchy process by determining the weight of criteria that teachers valued. 80 teachers participated in the questionnaire survey. The collected responses were analyzed using the multi-criteria decision-making and problem-solving method to make reasonable solutions to complex problems of STEAM teaching. The result showed that teachers’ acceptance and satisfaction were most important in implementing STEAM education. At the same time, teachers need to improve their professionalism and capabilities in STEAM courses to improve students’ design and innovation literacy. In addition, learning needs to be integrated into the curriculum and sufficient time needs to be provided for smooth promotion. When teachers were satisfied with the integrated STEAM education, the students’ improvement in design innovation literacy and learning results were observed in this study. Experience and background knowledge affect effectiveness in teaching and learning. Also, “ease of learning and acceptance” and “ease of integration into teaching” were found to be important criteria for teachers to improve professionalism, increase the investment of their resources in teaching, and overcome the difficulties of learning. To enhance the professionalism of teachers, appropriate knowledge and curriculum reform is demanded through the interdisciplinary education of STEAM courses.

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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Research Article

EURASIA J Math Sci Tech Ed, Volume 20, Issue 12, December 2024, Article No: em2539

https://doi.org/10.29333/ejmste/15653

Publication date: 01 Dec 2024

Online publication date: 26 Nov 2024

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Article Downloads: 88

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