Exploring the Effectiveness of Two Types of Virtual Reality Headsets for Teaching High School Mathematics
Yi Chen Hsu 1 *
More Detail
1 National Taipei University of Education, TAIWAN* Corresponding Author

Abstract

This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a desktop-based VR system and an all-in-one VR system. Before and after the experiment, participants were asked to complete a questionnaire, and post-experiment interviews were conducted with both students and teachers, both of which provided quantitative and qualitative data for analysis. The result of data show that VR technology is a suitable tool for teaching high school mathematics, when it combined with the tradition curriculum were well-received and facilitate effective learning. In addition, the desktop-based VR system is found to be superior to the all-in-one VR system in terms of learning effectiveness since the high-efficiency display and better control.

License

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Research Article

EURASIA J Math Sci Tech Ed, Volume 17, Issue 8, August 2021, Article No: em1986

https://doi.org/10.29333/ejmste/10996

Publication date: 23 Jun 2021

Article Views: 3013

Article Downloads: 2056

Open Access Disclosures References How to cite this article