Abstract
This study explores the effectiveness of augmented reality (AR) technology in science education for enhancing creative thinking skills among gifted eighth-grade students. Employing an experimental design, the research divided the participants into two groups: A control group taught using traditional methods and an experimental group instructed through the AR-based Aurasma application. The validity and reliability of the creative thinking assessment were rigorously evaluated before implementation. The results showed great improvements in post-test marks for the experimental group. This is strongly supported by Black’s gain ratio which demonstrates that AR is very effective in enhancing favorable creative thinking skills. In these terms, it is necessary to implement AR technology in all science subjects, and also offer relevant studies and teacher training workshops that prepare educators to incorporate AR technology efficiently into the teaching process.
License
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article Type: Research Article
EURASIA J Math Sci Tech Ed, Volume 21, Issue 6, 2025, Article No: em2644
https://doi.org/10.29333/ejmste/16416
Publication date: 01 Jun 2025
Online publication date: 28 May 2025
Article Views: 242
Article Downloads: 115
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