APA
Fan, K.-K., Xiao, P.-W., & Su, C. (2015). The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum. Eurasia Journal of Mathematics, Science and Technology Education, 11(5), 1211-1229. https://doi.org/10.12973/eurasia.2015.1413a
Vancouver
Fan KK, Xiao PW, Su C. The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum. EURASIA J Math Sci Tech Ed. 2015;11(5):1211-29. https://doi.org/10.12973/eurasia.2015.1413a
AMA
Fan KK, Xiao PW, Su C. The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum. EURASIA J Math Sci Tech Ed. 2015;11(5), 1211-1229. https://doi.org/10.12973/eurasia.2015.1413a
Chicago
Fan, Kuo-Kuang, Peng-wei Xiao, and Chungho Su. "The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum". Eurasia Journal of Mathematics, Science and Technology Education 2015 11 no. 5 (2015): 1211-1229. https://doi.org/10.12973/eurasia.2015.1413a
Harvard
Fan, K.-K., Xiao, P.-W., and Su, C. (2015). The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum. Eurasia Journal of Mathematics, Science and Technology Education, 11(5), pp. 1211-1229. https://doi.org/10.12973/eurasia.2015.1413a
MLA
Fan, Kuo-Kuang et al. "The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum". Eurasia Journal of Mathematics, Science and Technology Education, vol. 11, no. 5, 2015, pp. 1211-1229. https://doi.org/10.12973/eurasia.2015.1413a