Using Interactive Technology to Develop Preservice Teachers’ STEAM Competencies in Early Childhood Education Program
Areej ElSayary 1 * , Rana Zein 1, Lani San Antonio 1
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1 Education Studies, Zayed University, Abu Dhabi, UNITED ARAB EMIRATES* Corresponding Author

Abstract

Using interactive technology leads to an interactive learning environment where learners develop their STEAM competencies, including critical thinking, collaboration, communication, creativity and innovation, self-direction, connection, and the use of interactive technology tools effectively. This research aims to investigate the use of interactive technology in developing preservice teachers’ STEAM competencies. The participants were preservice teachers (n=80) in an early childhood education program at a Federal University in the United Arab Emirates. An explanatory sequential mixed-method approach used quantitative analysis (quasi-experiment) followed by a qualitative approach (a focus group discussion was conducted). An online survey was used to collect the quantitative data from the participants before the semester started. It was sent again to participants at the end of the semester. The focus group discussions were used to collect the data from selected participants from the experimental group (n=18). The study results reveal a significant positive impact on the development of preservice teachers’ STEAM competencies after using the interactive technology.

License

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Research Article

EURASIA J Math Sci Tech Ed, 2022, Volume 18, Issue 2, Article No: em2079

https://doi.org/10.29333/ejmste/11649

Publication date: 01 Feb 2022

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Article Downloads: 461

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